CRF 15.1
This is version 15.1 of the collected clarifications to the rules
for the Middle-earth: Collectible Card Game, current as of
February 18, 2001; mailing list digest 578 inclusive as well as minor
edits. Some of these clarifications are considered errata to the rules
or cards, and are noted as such. The Turn Sequence and Rulings by
Term sections are specifically considered clarifications to the rules,
and are therefore overridden by card text that specifically does so.
A complete list of errata is included.
There will be periodic updates to this file; italicized items are
new or have been changed since the last version of the CRF.
The main thing to remember when trying to
determine a ruling that is not explicitly addressed is that if your
idea makes sense, then it is probably right. However, when making
rulings based on the rules and the cards, is that if it isn't
there, then it isn't there. If a card says a site counts as
a Haven for purposes of healing, that does not mean the site counts
as a Haven for any other purposes. If a card says it can be played
as a resource, that does not mean it counts as a resource at any
time except when it is being played. Remember: If it isn't there,
it isn't there.
The Council of Elrond is attempting to rationalize
and merge all the rules, CRF and errata into one easy to use and
read rulebook. We will place it here when it is done.
If you have any further questions concerning
MECCG, join
the online MECCG community and email
your the message.
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